Balance 2.0 Stream

.19 might not happen this year

0.19可能不會再今年出現(跳票王出現啦)

PVE

Increase the difficulty of Hard difficulty which will line up with the similar difficulty of PVP

Spawn vehicle will change with more variety and really feel the difficulty in new PVE map

Changing AI behavior whcih let them use different ammo type and switching ATGM and auto cannon.

PVE reward will follow the difficulty in the future

M8 will be stronger but in the good way

Hard難度的PVE將會更難,將會與PVP的難度相當,新的PVE地圖會更難,但是會依據難度調整獎勵,重生的車輛會重新調整,不會再一次出現一大多一樣種類的車

AI將會用不同的彈藥並在武器之間選擇

AI M8會用另一種方式OP

Cent 155 is coming (This is what I remember but not sure is true or not)

Cent 155會回來(這是我聽到的可能聽錯了)

Lost island and high wall will go through serious changing.

For highwall will increase the open area. feels like a new map

For lost island, we increase the item on sea area and also increase object on airfield

new GLOP winter map (HUGE) lots of long range engagement.

Highwall地圖會增加大量開放區域,會煥然一新

Lost island地圖會增加水面上和機場上的物件不會這麼平坦

新的GLOP地圖會非常巨大,會有更多長距離交戰(TD 表示超爽)

Spot and camo changing

All bush will increase 0.2-0.3, souble bushes will have 0.6 after firing 0.4

AGTM bush camo rating change

TD has less after shot camo drop

line up camo change

If you got spotted you have to find cover, run out of spotting range will not help you

所有的草叢會增加隱蔽性從0.2到0.3,雙草叢就會增加到0.6,ATGM射擊之後的隱蔽係數會有所調整,未來如果你被發現,就一定要找掩護或放煙,跑出敵方視距還是會被看到

Crew exp

Most  tank will come back in the future so the crew will stay with tanks

XM1 is not going alway we will bring it back in the future

Missile will have 0.5 sec of prepare phase that you are almost not able to control to line up with reality

幾乎所有被砍掉的車輛都會在未來回歸到遊戲,所以這些組員經驗會跟這些車輛一起回來(XM1會回來)

飛彈在未來,發射後的前0.5秒將會難以控制來模擬真實的飛彈

Lords of war system for 0.19, we will start a new season after 0.19 (few weeks later)

Comflict zone will have rotated map

Low在0.19之後的幾周開始一新的一季

每個衝突區會有不一樣的地圖輪替

Lower tier has weaker ammo, not that reliable.

New ammo type multi purpose HEAT and Uranium ammo

different ammo will have different velocity

Penetration will line up with real number

Magazine size and dmg per shot will change mostly

approximate 10-15 shots per magazine

ATGM fire on move change

穿甲力會依據真實車輛的穿甲力來做調整,不同的彈藥會有不同的初速和準度,每一種彈藥都不太一樣,像是俄國的HEAT

機砲的穿甲力會根據真實車輛的穿甲力做調整,改變最大的會是彈夾(10-15發)以及單發傷害,同時會增加機砲的準度(不太確定最後一項我有沒有聽得很清楚)

低階有更不穩定的彈藥,包含穿甲和傷害上的RNG會更大,高階的彈藥會更穩定

新的彈藥包含多用途HEAT以及貧鈾彈

ATGM未來不能全速移動射擊,階級越高可以移動射擊的速度越高

3 retro for low tier

4retro ffor high tier

Retro spend will get refund with compensation plan

acc retro is remove

低階車統一會有3個裝備欄

高階車會有四個

裝備會給予全額補償(這裡我不太確定)

關於準度的裝備被全部砍掉

new flags coming in

未來會有新的國旗

LT boost is gone which will be replace by designated target skill

MBT will accelerate faster and could ramp other light target easily

輕戰車的加速技能會被砍掉,換成AFV的標記技能

主戰車加速會更快,可以同時撞擊好幾個目標,造成大量傷害

Taking out crew and commander skills that is to OP like reduce acc which toward stacking mechanic

會取消車長和組員增加準度的技能

Leo 2A5 and Leo evo will both have L44 (need confirm)

AC will be more accurate will have less boom.

Western MBT will have more accurate AP but Russian tank will have more accurate HEAT round

Leo 2A5 和EVO都只會有L44

機砲括圈會變小

西方主戰車有更好的AP準度,俄系主戰車有更好的HEAT準度

 

廣告

發表迴響

在下方填入你的資料或按右方圖示以社群網站登入:

WordPress.com Logo

您的留言將使用 WordPress.com 帳號。 登出 / 變更 )

Twitter picture

您的留言將使用 Twitter 帳號。 登出 / 變更 )

Facebook照片

您的留言將使用 Facebook 帳號。 登出 / 變更 )

Google+ photo

您的留言將使用 Google+ 帳號。 登出 / 變更 )

連結到 %s