Developer digest 開發團隊摘要整理

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I saw the Global Operations announcement – how will the AI bunkers work, like turrets in MOBA?
ATGM bunkers do not work like MOBA towers. They are emplacements you can choose to put down in certain areas of the map.

我們在Global opertaion 看到的AI飛彈堡壘將不會是固定在地圖上等著小隊啟動,而是由玩家選擇特定區域來放置堡壘

What about the Global Operations map? I would like to play it as a standard PvP map.
The map used for Global Operations will also be a standard PvP map. There will be more Global Operations maps released in the future. Some larger than Desert Crossing.

Global Operation(以下簡稱GOP)

GOP的地圖將會在未來開放給一般的PVP對戰,除了現在看到得Desert Crossing 地圖之外,還會有更多更大的地圖

The Global Operations bombers sound very overpowered and potentially frustrating.
Bombers are going to be somewhat rare and you won’t see a ton of them per match. They are the “top" tier wildcard you can currently get.

GOP的戰略轟炸機看起來有點OP,但是實際上這將會非常難取得,這是目前最難拿到的Wild Card(類似其他遊戲的Kill strike,但是分數取得並非完全由擊殺敵人而已)

What about the Global Operations AI? Fighting bots doesn’t sound fun.
There’s plenty of AI to fight and with respawns you won’t feel as punished in the PvP portions of the match when you die. The mode is a TON of fun. It’s got a lot of potential and it will only improve as we add more maps/wildcards in the future. Much of the tech which has gone into Global Operations can and will be ported over to PvE gameplay. AI opponents will be featured throughout the match, but you will be fighting enemy players the most.

在GOP中最主要是對抗線上玩家,但是也有一些AI,加上其他會加入GOP的新科技元素會讓GOP非常好玩,GOP同時提供重生機制,所以陣亡並不識一定代表回車庫

When is the announced Survival mode coming?
Survival mode will more than likely integrate some of the mechanics introduced in Global Operations. However it will take some time to create all new PvE maps. Currently our map team is focusing on revamping some of our PvP maps for Balance 2.0 and beyond.

新的生存模式會整合一些GOP中的機制,但是設計新的PVE地圖會需要一些時間,現在我們的地圖小組主要專注於修正PVP地圖和平衡2.0

Will you improve the Base soon?
In short, Base has been removed in Update 0.18. We are working to roll the bonuses into the baseline rewards players earn in-game. It may return in the future after we revamp it completely.

There is reason to remove it, it’s a resource hog and you will be getting the bonuses from it anyway. One of the big reasons how slow the garage loads is because of the base. This all needs to get reworked and fixed into a usable system before its placed back into the game.

因為基地太吃資源,0.18將會被拿掉,但是玩家保有所有的加成,如果完全修正基地的問題,才會重新被放回遊戲中

Do the developers even play Armored Warfare? I fought some of them during the Bounty Hunt events and they didn’t play well.
Many of the developers who played during the hunt were just artists and programmers. While they play, they aren’t going to be the best of the best. There are a number of good AW players who are on the design team.

AW的開發團隊在賞金獵人活動中表現一般的主要原因是這些人大多是設計家和軟體工程師,並不是電競選手

It was mentioned that the in the future, there would be more promotional vehicles like the Chieftain Mk.6. I do not like that. Vehicles should be available for everybody.
I don’t think there are any examples of this in Armored Warfare. To my knowledge promotional or achievement vehicles may initially be rare but over time get distributed in larger numbers. For example, the Chieftain Mk.6 was originally given to Youtubers and Streamers for giveaways, but over time it was used for other purposes, and finally available for a small donation to a charity to everybody.

獎勵車在一開始會較難取得(像是Chieftain MK6),但是一段時間後會依據各種活動送出,所以不需要擔心獎勵車很難拿到,只是需要時間

Is Harbinger coming back?
Yes, we are working on completing the map’s revamp as we speak.

Harbinger PVE地圖正在修正,會在未來放入遊戲中

What’s the reason behind the Update 0.17 change to gun-launched ATGMs?
With the changes to reload rate for ATGMs and firing on the move, ATGMs were superior to HEAT in most situations. Now you can elect to shoot ATGMs for the benefit of higher penetration and no aim-time. Also, there is no RNG with ATGMs. They go where you point them. We will continue to make more changes to ATGM balance in Balance 2.0.

炮射ATGM在0.17中被降低傷害和裝填時間的原因是,ATGM因為提高出速、超高準度並且完全不用縮圈,所以與HEAT相比,高傷害優勢需要被下修,ATGM會在平衡2.0中繼續整

Can you tell us more about Balance 2.0?
It’s been said numerous times already, but please forget whatever balance currently exists when evaluating future changes. We are changing everything. There is literally no point in bringing up current performance of individual vehicles.

With that out of the way:

Smoke launcher, APS, and ATGM availability gets really murky if you try and map things to “historical" availability. Modern day tank equipment works a lot like attachments for modern day assault rifles. You find a piece of equipment you want, smoke launchers for example, and you either bolt it on or “slot" it onto your tank. As such, it’s very easy us to justify adding or removing equipment as needed for balance reasons going forward. Armor, APS and guns will be as historical as possible.

平衡2.0的細節會在未來公布,我們會把整個遊戲做大更動

除此之外

現在的載具很多都有模組會設計,所以要拆裝裝備對我們來說非常適合作來平衡的工具,裝甲、APS和火砲我們希望會越接近史實越好

Tell us more about Garage 2.0 and the cool render we saw on the screenshots!
The new visuals for Garage 2.0 (not UI just the visuals) are going to be part of 0.18. How you see it in the screenshots is how it looks in-game. It does not use PBR currently as that will take a LOT of time to fully transition over to if/when we implement it. What you are seeing is 4k textures in the garage and our new shaders we’ve implemented.

新的車庫2.0在視覺上的更新會包含在0.18中,現在發布的擷圖與未來遊戲畫面會是一致的,你們現在所看到得是4K畫面和新的著色器產生的效果

What about Crews, Retrofits and Balance 2.0?
Crew and Retrofits will be getting some nerfs or changes before we roll out any new crew or retro systems. We will most likely not be able to fully roll out these new systems in time for Balance 2.0’s initial release, so we need to make sure they aren’t causing any balance concerns in the meantime. They are something we will be following up with shortly after Balance 2.0 is released, though. Our main goal currently with them is to ensure they do not throw the balance off of what we are attempting to achieve with Balance 2.0. This means nerfing things like accuracy or damage stacking.

車組員和裝備會在我們推出新的組員裝備系統前NERF或是修正,我們希望在平衡2.0中,這些新系統也會設計完成,才不會讓平衡2.0+舊系統造成衝突

Accuracy is getting worse? How will I be able to hit the small weakspots?
Pixel weakpoints are going away. You needed pixel weakpoints in the past because accuracy was able to stack to such laser pin-point accuracy numbers. This will be toned down, but nowhere near WoT levels. I see a lot of players falsely claim the current laser-point accuracy abilities present in AW are more accurate representations of what modern day fighting vehicles can achieve. While MBTs are much more accurate than their WW2 counterparts, they are actually still fairly inaccurate over even medium distances. Please see my thread regarding this matter.

準度不可能像WOT那樣爛,但是新的裝甲分布和準度下修是肯定的,我們希望盡量符合戰鬥車輛的史實準度和裝甲

Alright, but please implement the accuracy change together with the armor overhaul.
Yes. If we didn’t change armor and just decreased accuracy, it would be the worst thing possible

裝甲修正和準度下修一定會一起推出.

You mentioned that not all AFVs should be scouts. So if I understand it correctly, if a vehicle belongs to the AFV class, it does not automatically mean it is supposed to scout. Other classes can also be used as scouts, if they have the right traits. So small fast AFVs will still most likely be the best scouts of the bunch, but vehicle like Stingray (Light Tank) might become better scout than Terminator (Armored Fighting Vehicle).
That sums it up nicely.

AFV並不一定是偵查車,像是Terminator很明顯不是偵查車

Will the accuracy changes affect the more machinegun style autocannons like those found on the Terminators, so that they are less able to go full auto sniper and more have to use small bursts?
Small bursts are what we are going to encourage, yes.

機砲車在對遠距離目標射擊時未來希望修正成只能點放的方式,而不是全自動高精度射擊

You mentioned overhauling the spotting system. How about having tanks rendered at all times and just when they are spotted, they get the red outline and a ping on the minimap?
This will never happen, too easy to hack.

車輛在還沒被發現前不會先藏在地圖上,主要是因為太容易被HACK

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